First Official Patch Notes: 15/11/2024
Thank you all for the overwhelming response from last weekend's closed alpha event. The team were blown away by the sheer volume and quality of the feedback. We've taken everything onboard and tried our best to prioritise the top quality of life requests, as well as the most egregious bugs that were reported from this Discord community. We intend to do the same again, so please keep it coming!
General
- Unlike Skeev, his quick start tutorial is now far less sneaky and elusive. It will no longer close when you try to follow along by clicking in the background, and you now have the ability to drag it around for improved visibility.
- The Mission Tab from the War Room has now been added into the World Map and Settlement Scenes. This was a QoL suggestion that we received from last weekend and I know the team really love this new feature!
World Map
- We've added highlighters so that you can more clearly see your active settlement and also your target settlement. Arrows now indicate the pathing that your army will take to reach its destination.
- In addition to the new colour coded pathing arrows, 3D banners that represent your armies will also float menacingly towards their destinations. They will travel in real time in relation to the mission time.
- We've evened out the colony spawning distribution and increased the number of Scuttlers that will join with new players. This should ensure that everyone will have more ratty target dummies, and shorter overall raiding distances for that early game advantage.
Settlement Scenes
- We've done a complete overhaul of the recruitment buildings (Barracks + Factory) in response to the feedback we received regarding the difficultly of reading the unit descriptions and also not being able to see the artwork itself. We hope you enjoy.
- All of the building upgrade pages have received a facelift to add overall polish and to remove redundant duplicated elements.
- Building nameplates now have an animation to keep them compacted.
- In response to feedback regarding the clarity of building function, we've added the building radial icons to the building nameplates and also added them to the upgrade pages (so you no longer have to memorise 400 faction specific building names!).
Fixes
- We've resolved a bug that caused the UI to freeze after visiting Skeev in his shop cave. Bad rat.
- Resolved an issue that caused the War Room to fail to load, resulting in a black screen with only the mission icons being displayed.
- Resolved an issue that caused the selected colony to fail to load its coordinates into the mission target parameters in the War Room.
- Resolved a rounding error that allowed a small army or single unit to do disproportionate damage to larger armies.
- Resolved an exploit that allowed external players to cancel buildings in progress of other players via the spy view.
- Resolved a latency issue caused from having massive armies, resulting in swapping between colonies taking up to 5 seconds.
- Fixed the backend formula for the wall so it should now be substantially more effective in combat.
- Fixed misaligned unit card frames and also mismatched faction artwork in the battle reports.
- Fixed an error that was generated when a player was defeated (their only colony is captured). The correct defeated player state is now live.
- Removed building nameplates that were appearing in the War Room and Shop for certain factions.
- It's now impossible for the target settlement to be the current/active settlement. A confirmation prompt will now appear before hostile missions can be sent to attack your own or same faction owned colonies to avoid unintended friendly fire.
Known Issues
- If the World Map is accessed immediately following the War Room, new war banners will not properly initialise. Please jump to the Settlement Scene and back to resolve as it's a visual bug. It will then behave as expected. We're working on this!
- The new Mission Tab can become unresponsive after visitining Skeevs' shop or a battle report. It's a visual bug, loading a different scene fixes this.
- Mission forecast timers are still estimations. We'll have these exact soon.
- 'Lost' units in battle are incorrectly displaying lost hit points, causing massively inflated reported casualties, and therefore confusion. The battle calculations are still being done correctly. We are reworking the reports to be much clearer.