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Patch Notes: 14/2/25

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Patch Notes: 14/2/25

To celebrate we're opening a fun little experimental event World (details below) and a themed pass. A quick reminder that Speed World #5 will be simultaneously ending as the new World begins, the final top 10 will then be snapshotted and
awards announced in world-updates!

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Valentine's World

Countdown: 3 hours ago Watch out denizens of EDYN!! With the love of Valentine's in the air, the Scuttlers are getting... a little animated let's say. Aggression is sky rocketing. There's only one way to survive: There's safety in numbers! Form Alliances and then buy the Scuttlers' affection.

Here's the rules:

  • Scuttler safeguards are removed. They will attack even if your score is lower than theirs.
  • The Scutters will train more units, build more frequently and send bigger attacks.
  • They will go for easy targets. Players not in Alliances will be obliterated.
  • There's no "I" in team! Only Alliances are ranked in this mode.
  • The only way to achieve score is to FEED THE RATS! Send resource delivery missions to any Scuttler settlement to earn 'affection points'. Be generous.
  • The higher % your Alliance's 'Scuttler Affection' is, the less likely the Scuttlers will raid you.

Rewards:

Everybody in the top Alliance will receive the title "Rat Lover". Everybody in the top 5 Alliances will receive a new Valentine's flavoured appearance for the faction that they are currently playing as when the event closes on the 21st. The Valentine's appearances will then be added to Skeev's shop and available for everyone to buy for a limited time in exchange for our premium Shard currency.

Character Creation & In-Game Edit Visual Update

We've completed a major visual facelift for the entire character creation process. Everything including faction selection, character creation, and the freedom to edit again in-game. The UI has been overhauled to be more intuitive, look much nicer, and is the first of two updates for character customisation in general. Coming soon, we'll be expanding the character customisation library massively, and you'll be able to utilise all of your hard earned XP points to unlock more options!

Shop Preview Function

For the current event pass and any future listed items, you will be given an extra step where you can preview your character wearing the item. If your current character doesn't match the faction's item type then you will be shown a default faction member showcasing the item.

 

General & Fixes

  • Espionage missions to Scuttlers will now always succeed.
  • Fixed a bug causing Espionage missions to not correctly calculate the attacker's Watch Tower perk against the defender causing a slightly reduced success rate.
  • Removed 'sticky' mission overlay UI behaviour when visiting the War Room.
  • Incoming Scuttler attacks now have banners and are correctly formatted inside the "Incoming" mission list.
  • Optimised a delay lag spike caused by sending massive armies on missions.
  • Villagers now spawn around the settlement walls, also fixed some villager placement issues.
  • Upgraded the leaderboard UI to enable us to add different states for different event modes.
  • The settlement protection buffs now have tooltips and a timer.
  • Colony units will now appear in Espionage reports and when defending in battle. If not destroyed, colony units can be captured.
  • Fixed an issue causing the food resource icon to appear on all three resource buildings.
  • Fixed World Select button exiting player to title menu instead of closing window.
  • Report forwarding prompt and functionality has been updated to support user names.
  • Fixed direct messaging formatting issue causing the font name to be printed as a prefix.
  • Beginner protection should now extend to captured settlements.
  • Fixed Army Overlay and mission preview Units not displaying their experience and rank. We're currently working on a display issue where the experience bars are stuck maxed out.
  • Fixed some grisly tokens using the incorrect faction colour.
  • Fixed Scuttler units stacks using the wrong faction colour in the battle scenes.
  • Fixed: Changing to the upgrade page from the recruitment or research page, exiting and then entering would result in the wrong active page being highlighted.
  • Players will only be notified once per world about the political implications of attacking their own faction.
  • Fixed a bug causing quests to break on the first day of newly deployed Worlds.
  • Fixed unit health and experience bars failing to proportionately align causing units to appear to not take damage when suffering 10% or less damage. This will also resolve the experience bars appearing to be 'capped' at 100% when in reality the unit would have between 90-99%.
  • Fixed Kreel portraits being too bright, and Withered being too dark.
  • Fixed Xoloti failing to render in portraits (hotfixed).
  • Fixed chat breaking when using the new World Swap feature (hotfixed).
  • Fixed chat sync issues (hotfixed).

World 2 Tuning

  • Resource generation for higher level buildings has been reduced moderately. Low - mid level resource buildings not affected.
  • HQ primary stat (Building Speed %) has been improved to 2 per level from 1.
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