
With today's build, at least for the World and Settlement scenes, we believe we've pretty much got it there. On the team's intermediate test rig, we are able to jump between all of the faction's settlement scenes, and the world map within a single second loading time. The war rooms are much faster too, most are down from 4 seconds to around 2 now as well. We will continue to work on this as an ongoing process. We are also in the process of updating to Unity 6, which will also bring further improvements and a nice little boost to visual fidelity too. We hope to accomplish this within the next couple of weeks.
Rat Logic #3 Opening
The next world in our rotation is Rat Logic 3! For this update we've been tinkering with the Scuttler's AI, they've been learning from player data from previous worlds... their behaviour may be different. Watch out!
General & Fixes
- From feedback: Token cost in research does not carry over to different factions. Only the gold charge does now
- Fixed research cost not scaling correctly for tokens
- Speed World pace restored to x15 (up from x12.5)
- Speed World unit recruitment time reduced by 50%
- Fixed pixilated graphics/icons and broken upgrade animation
- Fixed coloniser recruitment time exceeding the maximum threshold
- Fixed unit power preview being incorrect in the war room and army overview
- Fixed incoming raids would display an alert report before an incoming mission warning was displayed
- Fixed reports showing buildings being reduced to level 1 when 'Ruins' should have been displayed from siege damage